Remy Etienne LeBeau [Public]
DISTINCTIONS (D4 + Plot Point or D8)
- Cajun Casanova
- Master Thief
- Shady Past
Energy Blast: D10
Psychic Resistance: D10
Enhanced Reflexes: D8
SFX (Area Attack): Target multiple opponents. For each additional target, add D6 and keep +1 Effect die.
SFX (Unleashed): Step Up Energy Blast for one action. If that action is unsuccessful, add a die to the Doom Pool equal to the normal rating (D10) of Energy Blast.
SFX (Immunity): Spend 1 PP to ignore mental stress or trauma caused by psychic attacks.
Limit (Lose Control): Earn 1 PP and change Energy Blast into complication. Recover power by activating an opportunity or during a Transition Scene.
Limit (Mutant): Earn 1 PP when affected by mutant-specific Milestones or tech.
Enhanced Durability: D8
SFX (Focus): In a Pool including a Telescoping Bo die, replace two dice of equal steps with one die of +1 step.
Limit (Gear): Shutdown Telescoping Bo and gain 1 PP. Take an action against the Doom Pool to recover gear.
SPECIALITIES (you may convert Expert D8 into 2D6, or Master D10 to 2D8 or 3D6)
Combat Expert: D8
Crime Master: D10
Covert Expert: D8
Acrobatic Expert: D8
HONOR AMONG THIEVES
1 XP- When you first use your Master Thief distinction in a scene.
3 XP- When you seek out, or are contacted by a member of the New Orleans Thieves’ Guild.
10 XP- When you either leave your current group to return to the Thieves’ Guild, or help your current group take down the Thieves’ Guild.
1 XP- When you choose to flirt with another character, hero or Watcher-controlled character.
3 XP- When you use your charm to change another character’s mind.
10 XP- When you convince a character to abandon their group and run away with you, or you end the relationship because it would never work out between you