DISTINCTIONS (D4 + Plot Point or D8)
- I’m the Best There Is at What I Do
- Masterless Samurai
- Mysterious Past
Enhanced Reflexes: D8
Enhanced Strength: D8
Superhuman Senses: D10
Godlike Stamina: D12
SFX (Berserk): Borrow a die from the Doom Pool for an attack action. Step Up the Doom die by +1 and return to the Doom Pool.
SFX (Focus): In a dice pool including a Feral Mutant die, replace two dice of equal steps with one die of +1 Step.
SFX (Healing Factor): Spend 1 PP to recover your physical stress and Step Back your physical trauma by -1.
Limit (Mutant): Earn 1 PP when affected by mutant-specific Milestones or tech.
Weapon X Program
Adamantium Claws: D10
Psychic Resistance: D10
SFX (Adamantium Skeleton): On a successful reaction against an edged or blunt attack action, either covert opponent’s effect die into a Weapon X Program stunt or Step Back effect die -1and inflict as Physical Stress. Spend 1 PP to use this stunt if the opponent’s action succeeded.
SFX (Fearsome): Add D6 and Step Up effect die +1 when using Weapon X Program powers to inflict emotional stress. SFX (Immunity): Spend 1 PP to ignore telepathy or mind control.
Limit (Heavy Metal): On a magnetic attack or while swimming, change any Weapon X program power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit (Toxic Metal): If Godlike Stamina is shutdown, take D10 physical stress at the beginning and end of every Action Scene.
SPECIALITIES (you may convert Expert D8 into 2D6, or Master D10 to 2D8 or 3D6)
Combat Master: D10
Crime Expert: D8
Menace Master: D10
Covert Master: D10
Vehicle Expert: D8
…AND WHAT I DO ISN’T VERY NICE
1 XP- When you first choose to inflict physical stress in a scene.
3 XP- When another hero rebukes you for your violence or you threaten another hero with violence.
10 XP- When you kill someone in front of innocents or recover from your berserk rage in front of innocents without having inflicted trauma on anyone.
OLD FRIENDS, OLD ENEMIES
1 XP- When you declare someone an old ally or foe.
3 XP- When you aid your old ally in a Buddy situation or deal trauma to your old foe.
10 XP- When you declare your old ally is now an enemy or vice versa.